Class INERTIA
- Namespace
- Inertia
- Assembly
- Inertia.dll
2D physics simulation.
INERTIA : OBJECT
- Inheritance
-
INERTIA
- Inherited Members
Methods
ADDFORCE(int, double, double)
void ADDFORCE(int id, double x, double y)
Parameters
CREATESPHERE(double, double, double, double)
int CREATESPHERE(double _1, double _2, double _3, double _4)
Parameters
Returns
DELETEBODY(int)
void DELETEBODY(int id)
Parameters
id
int
GETPOSITIONX(int)
double GETPOSITIONX(int id)
Parameters
id
int
Returns
GETPOSITIONY(int)
double GETPOSITIONY(int id)
Parameters
id
int
Returns
GETSPEED(int)
double GETSPEED(int id)
Parameters
id
int
Returns
LINK(int, string, bool, bool)
void LINK(int id, string object_name, bool _1, bool _2)
Parameters
LOAD(string)
void LOAD(string filename)
Parameters
filename
string
RESETTIMER()
void RESETTIMER()
SETGRAVITY(double, double)
void SETGRAVITY(double x, double y)
Parameters
SETLINEARDAMPING(double, double)
void SETLINEARDAMPING(double x, double y)
Parameters
SETMATERIAL(int, string)
void SETMATERIAL(int id, string material_name)
Parameters
SETPOSITION(int, double, double)
void SETPOSITION(int id, double x, double y)
Parameters
SETVELOCITY(int, double, double)
void SETVELOCITY(int id, double x, double y)
Parameters
TICK()
void TICK()
UNLINK(int)
void UNLINK(int id)
Parameters
id
int